Game Design: What works and what doesn't?

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Uselesstwit
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Re: Game Design: What works and what doesn't?

Post by Uselesstwit » Sun Nov 14, 2010 7:36 am

yes, sif. join us, you know you want to.
irretating wrote:you're a genius, UT!

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Rob
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Re: Game Design: What works and what doesn't?

Post by Rob » Sun Nov 14, 2010 2:37 pm

I forget who organized the zombie game but I do remember during the Zombie game I thought i played it fairly well, I managed to get town special after town special and I feel like there is really nothing I could of done to win that game. The whole thing of dead people being able to freely talk, especially the dead seer, just threw everything for a loop.
I can live with doubt, and uncertainty, and not knowing. I think it's much more interesting to live not knowing than to have answers which might be wrong. [...] I don’t feel frightened by not knowing things, by being lost in a mysterious universe without having any purpose, which is the way it really is, as far as I can tell, possibly. It doesn’t frighten me. - Richard Feynman

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