MLP rules and PG

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charlou
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Re: MLP rules and PG

Post by charlou » Thu Oct 27, 2011 2:55 pm

Gonzo wrote:Image
:cry: c'mere :smooch:
no fences

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Re: MLP rules and PG

Post by Gonzo » Thu Oct 27, 2011 3:08 pm

:shiver:
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: MLP rules and PG

Post by Athene » Thu Oct 27, 2011 8:00 pm

Bah.

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MLP rules and PG

Post by Don't Panic » Thu Oct 27, 2011 8:45 pm

Callan wrote:Come on, show me those glowing horns!
:pop:
you're playing in my game missy, no sitting on the sidelines for that one.
It's ok though, it's going to be a very simple vanilla kind of game.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: MLP rules and PG

Post by irretating » Thu Oct 27, 2011 8:50 pm

Don't Panic wrote:
Callan wrote:Come on, show me those glowing horns!
:pop:
you're playing in my game missy, no sitting on the sidelines for that one.
It's ok though, it's going to be a very simple vanilla kind of game.
:twitch:

:pop:

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MLP rules and PG

Post by Don't Panic » Thu Oct 27, 2011 8:51 pm

irretating wrote:
Don't Panic wrote:
Callan wrote:Come on, show me those glowing horns!
:pop:
you're playing in my game missy, no sitting on the sidelines for that one.
It's ok though, it's going to be a very simple vanilla kind of game.
:twitch:

:pop:
Honestly, I haven't started work on the mechanics of it or anything yet.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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MLP rules and PG

Post by Don't Panic » Sat Oct 29, 2011 1:23 am

Bastards. :lay:
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: MLP rules and PG

Post by irretating » Sat Oct 29, 2011 2:08 am

Don't Panic wrote:Bastards. :lay:

Yeah. :irate:

Oh... :sofa:

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Re: MLP rules and PG

Post by Callan » Sat Oct 29, 2011 1:11 pm

Don't Panic wrote:
Callan wrote:Come on, show me those glowing horns!
:pop:
you're playing in my game missy, no sitting on the sidelines for that one.
It's ok though, it's going to be a very simple vanilla kind of game.
Can't make me.
:Erasb:

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MLP rules and PG

Post by Don't Panic » Sat Oct 29, 2011 2:32 pm

Callan wrote:
Don't Panic wrote:
Callan wrote:Come on, show me those glowing horns!
:pop:
you're playing in my game missy, no sitting on the sidelines for that one.
It's ok though, it's going to be a very simple vanilla kind of game.
Can't make me.
:Erasb:
Pretty please with celery on top?
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: MLP rules and PG

Post by Callan » Sat Oct 29, 2011 2:34 pm

Begone, tempter!
:hmph:

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Re: MLP rules and PG

Post by Gonzo » Sat Oct 29, 2011 3:36 pm

Ha! I knew irre was weird.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: MLP rules and PG

Post by Callan » Sat Oct 29, 2011 4:02 pm

Gonzo wrote:Ha! I knew irre was weird.
Yes, but what about her game play?

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MLP rules and PG

Post by Don't Panic » Sat Oct 29, 2011 5:25 pm

Callan wrote:Begone, tempter!
:hmph:
it's going to be very fun.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: MLP rules and PG

Post by Callan » Sat Oct 29, 2011 5:39 pm

Don't Panic wrote:
Callan wrote:Begone, tempter!
:hmph:
it's going to be very fun.
For YOU!

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