Gonzo wrote:
MLP rules and PG
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Re: MLP rules and PG
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
Re: MLP rules and PG
Bah.
- Don't Panic
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MLP rules and PG
you're playing in my game missy, no sitting on the sidelines for that one.Callan wrote:Come on, show me those glowing horns!
It's ok though, it's going to be a very simple vanilla kind of game.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
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irretating
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Re: MLP rules and PG
Don't Panic wrote:you're playing in my game missy, no sitting on the sidelines for that one.Callan wrote:Come on, show me those glowing horns!
It's ok though, it's going to be a very simple vanilla kind of game.
- Don't Panic
- Evil Admin

- Posts: 10653
- Joined: Thu Feb 26, 2009 12:19 am
- About me: 100% Pure Evil. (Not from Concentrate)
- Location: Luimneach, Eire
- Contact:
MLP rules and PG
Honestly, I haven't started work on the mechanics of it or anything yet.irretating wrote:Don't Panic wrote:you're playing in my game missy, no sitting on the sidelines for that one.Callan wrote:Come on, show me those glowing horns!
It's ok though, it's going to be a very simple vanilla kind of game.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
- Don't Panic
- Evil Admin

- Posts: 10653
- Joined: Thu Feb 26, 2009 12:19 am
- About me: 100% Pure Evil. (Not from Concentrate)
- Location: Luimneach, Eire
- Contact:
MLP rules and PG
Bastards. 
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
-
irretating
- not too sweet to sledge
- Posts: 4088
- Joined: Wed Apr 21, 2010 2:03 am
- Contact:
Re: MLP rules and PG
Don't Panic wrote:Bastards.
Yeah.
Oh...
Re: MLP rules and PG
Can't make me.Don't Panic wrote:you're playing in my game missy, no sitting on the sidelines for that one.Callan wrote:Come on, show me those glowing horns!
It's ok though, it's going to be a very simple vanilla kind of game.
- Don't Panic
- Evil Admin

- Posts: 10653
- Joined: Thu Feb 26, 2009 12:19 am
- About me: 100% Pure Evil. (Not from Concentrate)
- Location: Luimneach, Eire
- Contact:
MLP rules and PG
Pretty please with celery on top?Callan wrote:Can't make me.Don't Panic wrote:you're playing in my game missy, no sitting on the sidelines for that one.Callan wrote:Come on, show me those glowing horns!
It's ok though, it's going to be a very simple vanilla kind of game.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: MLP rules and PG
Begone, tempter!

Re: MLP rules and PG
Ha! I knew irre was weird.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.
Re: MLP rules and PG
Yes, but what about her game play?Gonzo wrote:Ha! I knew irre was weird.
- Don't Panic
- Evil Admin

- Posts: 10653
- Joined: Thu Feb 26, 2009 12:19 am
- About me: 100% Pure Evil. (Not from Concentrate)
- Location: Luimneach, Eire
- Contact:
MLP rules and PG
it's going to be very fun.Callan wrote:Begone, tempter!
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
Re: MLP rules and PG
For YOU!Don't Panic wrote:it's going to be very fun.Callan wrote:Begone, tempter!
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