Feck wrote:EVIL game, this one

Moderator: Mafia Mods
irretating wrote:you're a genius, UT!
laugh it up ziggy, the pitchforks and torches will be here tomorrow.Zigmen wrote:Feck wrote:EVIL game, this one
irretating wrote:you're a genius, UT!
I'm thinking one of the possible things scum may know about the codewords that town don't: They might know the specials' codewords, and be looking out for them.Uselesstwit wrote:that might be a plan feck, let me think about it. Right off i'd say it gives town more info than scum but let's not rush it. So we'd have a way of tracking night actions, well the results of night actions anyway but scum would know exactly how many people were fully armed. but they should have a clearer idea of that then town anyway. idk, i kind of like it but i'd like more input from others.
I think it might only make scum work harder .....Uselesstwit wrote:that might be a plan feck, let me think about it. Right off i'd say it gives town more info than scum but let's not rush it. So we'd have a way of tracking night actions, well the results of night actions anyway but scum would know exactly how many people were fully armed. but they should have a clearer idea of that then town anyway. idk, i kind of like it but i'd like more input from others.
wow, good thought, okay that plan is off the table, I can see zigmen doing exactly that. I'm also starting to wonder if my plan of not voting is such a wise one, it hasn't been done over here but what happens if there is a no vote penalty?Bolero wrote:I'm thinking one of the possible things scum may know about the codewords that town don't: They might know the specials' codewords, and be looking out for them.Uselesstwit wrote:that might be a plan feck, let me think about it. Right off i'd say it gives town more info than scum but let's not rush it. So we'd have a way of tracking night actions, well the results of night actions anyway but scum would know exactly how many people were fully armed. but they should have a clearer idea of that then town anyway. idk, i kind of like it but i'd like more input from others.
irretating wrote:you're a genius, UT!
irretating wrote:you're a genius, UT!
I don't know...if we vote we have a better chance of hitting scum, especially if we spread the votes out. Is there always a scum role-blocker on this site's Mafia Games?Uselesstwit wrote:wow, good thought, okay that plan is off the table, I can see zigmen doing exactly that. I'm also starting to wonder if my plan of not voting is such a wise one, it hasn't been done over here but what happens if there is a no vote penalty?Bolero wrote:I'm thinking one of the possible things scum may know about the codewords that town don't: They might know the specials' codewords, and be looking out for them.Uselesstwit wrote:that might be a plan feck, let me think about it. Right off i'd say it gives town more info than scum but let's not rush it. So we'd have a way of tracking night actions, well the results of night actions anyway but scum would know exactly how many people were fully armed. but they should have a clearer idea of that then town anyway. idk, i kind of like it but i'd like more input from others.
It'd be in the rules, wouldn't it? If Zigmen was going to do something like that, he'd let ppl know before they started playing, I would think.Uselesstwit wrote:wow, good thought, okay that plan is off the table, I can see zigmen doing exactly that. I'm also starting to wonder if my plan of not voting is such a wise one, it hasn't been done over here but what happens if there is a no vote penalty?Bolero wrote:I'm thinking one of the possible things scum may know about the codewords that town don't: They might know the specials' codewords, and be looking out for them.Uselesstwit wrote:that might be a plan feck, let me think about it. Right off i'd say it gives town more info than scum but let's not rush it. So we'd have a way of tracking night actions, well the results of night actions anyway but scum would know exactly how many people were fully armed. but they should have a clearer idea of that then town anyway. idk, i kind of like it but i'd like more input from others.
irretating wrote:you're a genius, UT!
What matters is that at the end of the game days we only have down votes if we feel sure about them, i.e., we take off pressure votes/tentative votes as appropriate.Uselesstwit wrote:oblivion wrote:The problem we don't know exactly what will trigger endgame. We need to scumhunt during the days.Uselesstwit wrote:right, but if we have a seer and they out straight off, a scum role blocker would instantly cut their views in half if they have the no two nights in a row restriction, if they don't have that our seer is then useless. I'd rather keep scum guessing, in fact if there is a seer i'd say don't out for a couple days no matter what, since it doesn't look like there is a way to go below zero we should be able to pile the votes on the entire scum team in two days max. That's actually what I was asking about earlier, if town doesn't vote it should push back the end of the game and give our specials the time they need to work. It is totally in scums favor to make this game short and confusing.
I'm not sure how good our scumhunting can be without occasionally applying some lynch-vote pressure.
This is a really good point, but we have to take it slow and be very careful of bandwagons. Because we're not going to have so much of our normal info this game.
divagreen wrote:Add to: I can't keep up.
Oh please Fungi, there are so many posts popping in, every time I try to post something my question is either brought up or answered.Fuzzy Fungi wrote:divagreen wrote:Add to: I can't keep up.![]()
vote divagreen
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