Yeah, but even a vig who misses is basically cleared after claiming the kill. So the worst case scenario is killing a townie but clearing/semi-clearing another townie, which isn't a bad trade.Magicziggy wrote:I think you dismiss the fact that town played very well in the opening days. Those one-shots could have missed.Linus wrote:TBH, I think the game was a bit imbalanced against scum. E.g. two one-shot vigs are very powerful, not so much because of the kills per se, but because one-shot vigs can clear themselves by claiming their kills.
ElfQuest Mafia - Game Thread
Moderator: Mafia Mods
Re: ElfQuest Mafia - Day 8
Re: ElfQuest Mafia - Day 8
Speaking of seer action, I think people should rethink which players they punish with a default night 1 view. IMO, it's much better to view a quiet player, who gives people very little to go on and who wouldn't normally be NKed if town, than an active player with short shelf-life. If one can't read an active player without seer help, one should simply aspire to get better, IMO.oblivion wrote:but yeah, the Two Edge role was intentionally designed to suck town in with promise of pressies.
Night zero, the only night action was irre making and gifting an invention. When the role went to irre, I knew that the night zero action would probably give her more longevity than she would otherwise manage, because she was likely to be viewed no matter who was seer, and whether she was mayor or not.
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Re: ElfQuest Mafia - Day 8
Yes, good point. Ratz mafia could probably improve as to how to best utilise a seer role.Linus wrote:Speaking of seer action, I think people should rethink which players they punish with a default night 1 view. IMO, it's much better to view a quiet player, who gives people very little to go on and who wouldn't normally be NKed if town, than an active player with short shelf-life. If one can't read an active player without seer help, one should simply aspire to get better, IMO.oblivion wrote:but yeah, the Two Edge role was intentionally designed to suck town in with promise of pressies.
Night zero, the only night action was irre making and gifting an invention. When the role went to irre, I knew that the night zero action would probably give her more longevity than she would otherwise manage, because she was likely to be viewed no matter who was seer, and whether she was mayor or not.
Re: ElfQuest Mafia - Day 8
When the game comes down to a dice roll on day 8 between 3 players it's hard to call it unbalanced. It makes a big difference to scum if you lose a player on Day 1, which we managed to do, and that was really just luck because Gonzo hadn't had time to get on & defend himself. Also Linus was debating between Charlou & Mantisdreamz & again chose right on a coin-toss decision.oblivion wrote:I agree. I should have gone with one vig. A day vig. I really like what a day kill does to a game. Really shakes up the day where it happens.Linus wrote:TBH, I think the game was a bit imbalanced against scum. E.g. two one-shot vigs are very powerful, not so much because of the kills per se, but because one-shot vigs can clear themselves by claiming their kills.Magicziggy wrote:Thanks to gib as well.![]()
I thought this game was well balanced and that each team had a fair chance. Very well designed and the flavour was great even though I'm really none the wiser about Elfquest.
Until next time....
there were simply too many clearable players in this game, though many of them came under suspicion for living too long. That dynamic happened too late to help the scum team.
It's amazing the way the game messes with your brain. Here I was saying we should lynch one of the 3 uncleared players at a time & in the end of day 5 we convinced ourselves to take out Denny instead. If Town (including me) had stuck to the hard-nosed measurement of the maths instead of my wild speculations about a denny/diva conspiracy, we would have won.
irretating wrote:MSG gives me headaches
Re: ElfQuest Mafia - Day 8
I guess Ratz has imported the TR strategy for the seer.irretating wrote:Yes, good point. Ratz mafia could probably improve as to how to best utilise a seer role.
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Re: ElfQuest Mafia - Day 8
Funny, thatLinus wrote:I guess Ratz has imported the TR strategy for the seer.irretating wrote:Yes, good point. Ratz mafia could probably improve as to how to best utilise a seer role.


Re: ElfQuest Mafia - Day 8
it's more of a mayor strategy than a seer strategy per se.Linus wrote:I guess Ratz has imported the TR strategy for the seer.irretating wrote:Yes, good point. Ratz mafia could probably improve as to how to best utilise a seer role.
making a strong player who will be killed early if town and will be dangerous if scum is a sort of insurance. the player will probably survive night one (and maybe night 2 as well) on the possibility that the doc will protect them. But if that player is scum, people won't start to wonder why they are still alive until day 3 or 4.
but, IMO it's not critical the player be viewed on night 1, and when I'm seer I usually view someone I'm suspicious of, not the mayor (unless the mayor has raised my suspicions). As seer, I'd rather find scum than confirm town.
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Re: ElfQuest Mafia - Day 8
interesting, didn't expect to see criticism of my play. I got an indie on my first view and a scum on my second. Not sure how much better you people want.
This is also the second time i've seen a town view sk going all the way, I really think that's to big an advantage. Like I said in game, without the vote patterns and associated posts it's almost impossible to find them.
Bolero, you did an amazing job, I just wished I had pushed harder for your lynch a couple of days ago.
This is also the second time i've seen a town view sk going all the way, I really think that's to big an advantage. Like I said in game, without the vote patterns and associated posts it's almost impossible to find them.
Bolero, you did an amazing job, I just wished I had pushed harder for your lynch a couple of days ago.
irretating wrote:you're a genius, UT!
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Re: ElfQuest Mafia - Day 8
We want the lot. And blueberry muffinsUselesstwit wrote: Not sure how much better you people want.

Re: ElfQuest Mafia - Day 8
I thought you did a phenomenal job as seer, especially in the early game where it counted.Uselesstwit wrote:interesting, didn't expect to see criticism of my play. I got an indie on my first view and a scum on my second. Not sure how much better you people want.
This is also the second time i've seen a town view sk going all the way, I really think that's to big an advantage. Like I said in game, without the vote patterns and associated posts it's almost impossible to find them.
Bolero, you did an amazing job, I just wished I had pushed harder for your lynch a couple of days ago.
The fact that you were still alive so late in the game was a guarantee that the final threat to town viewed as town.
The seer seldom survives so long in a game, so finding most of the scum and indies almost always comes down to their votes and posts.
Re: ElfQuest Mafia - Day 8
SO I want Charlou to tell me why I'm hard to trust (apart from being, I self-discover, a raving nutcase conspiracy theorist)?
irretating wrote:MSG gives me headaches
Re: ElfQuest Mafia - Day 8
MSG you also did great. IIRC you foiled 2 kills. Most docs are lucky to get one right, and many don't.
Re: ElfQuest Mafia - Day 8
Meh. I got lucky protecting Feck instead of Uselesstwit. Scum should have NK'd him instead of blocking on night 2 but like me, they were thrown off by the bus-driving boomerang so blocked him instead. After that it was just me or UT.
I also think the night chat worked in town's favour in this game because I could out before daybreak but after it was too late for scum to change their NKs. But I'd have been in trouble otherwise when daybreak was at 11 PM & I had to be up early.
I also think the night chat worked in town's favour in this game because I could out before daybreak but after it was too late for scum to change their NKs. But I'd have been in trouble otherwise when daybreak was at 11 PM & I had to be up early.
irretating wrote:MSG gives me headaches
Re: ElfQuest Mafia - Day 8
Just a heads up about my game at TR. I still need at least 3 more players, and will start the game on Monday if I get them.
http://talkrational.org/showthread.php?t=37233
http://talkrational.org/showthread.php?t=37233
Re: ElfQuest Mafia - Day 8
I didn't mean as criticism of your play, but as criticism of the general convention to use the mayor vote to vote for an active and widely regarded as good player to be viewed on night 1. If anyone is to be punished as a default night 1 view target, it is a quiet player, IMO.Uselesstwit wrote:interesting, didn't expect to see criticism of my play. I got an indie on my first view and a scum on my second. Not sure how much better you people want.
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