ElfQuest Mafia - Game Thread

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Linus
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Re: ElfQuest Mafia - Day 8

Post by Linus » Sun Mar 27, 2011 4:41 am

Magicziggy wrote:
Linus wrote:TBH, I think the game was a bit imbalanced against scum. E.g. two one-shot vigs are very powerful, not so much because of the kills per se, but because one-shot vigs can clear themselves by claiming their kills.
I think you dismiss the fact that town played very well in the opening days. Those one-shots could have missed.
Yeah, but even a vig who misses is basically cleared after claiming the kill. So the worst case scenario is killing a townie but clearing/semi-clearing another townie, which isn't a bad trade.

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Re: ElfQuest Mafia - Day 8

Post by Linus » Sun Mar 27, 2011 4:47 am

oblivion wrote:but yeah, the Two Edge role was intentionally designed to suck town in with promise of pressies.

Night zero, the only night action was irre making and gifting an invention. When the role went to irre, I knew that the night zero action would probably give her more longevity than she would otherwise manage, because she was likely to be viewed no matter who was seer, and whether she was mayor or not.
Speaking of seer action, I think people should rethink which players they punish with a default night 1 view. IMO, it's much better to view a quiet player, who gives people very little to go on and who wouldn't normally be NKed if town, than an active player with short shelf-life. If one can't read an active player without seer help, one should simply aspire to get better, IMO.

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Re: ElfQuest Mafia - Day 8

Post by irretating » Sun Mar 27, 2011 4:49 am

Linus wrote:
oblivion wrote:but yeah, the Two Edge role was intentionally designed to suck town in with promise of pressies.

Night zero, the only night action was irre making and gifting an invention. When the role went to irre, I knew that the night zero action would probably give her more longevity than she would otherwise manage, because she was likely to be viewed no matter who was seer, and whether she was mayor or not.
Speaking of seer action, I think people should rethink which players they punish with a default night 1 view. IMO, it's much better to view a quiet player, who gives people very little to go on and who wouldn't normally be NKed if town, than an active player with short shelf-life. If one can't read an active player without seer help, one should simply aspire to get better, IMO.
Yes, good point. Ratz mafia could probably improve as to how to best utilise a seer role.

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Re: ElfQuest Mafia - Day 8

Post by MSG » Sun Mar 27, 2011 4:51 am

oblivion wrote:
Linus wrote:
Magicziggy wrote:Thanks to gib as well. :td:

I thought this game was well balanced and that each team had a fair chance. Very well designed and the flavour was great even though I'm really none the wiser about Elfquest.

Until next time....
TBH, I think the game was a bit imbalanced against scum. E.g. two one-shot vigs are very powerful, not so much because of the kills per se, but because one-shot vigs can clear themselves by claiming their kills.
I agree. I should have gone with one vig. A day vig. I really like what a day kill does to a game. Really shakes up the day where it happens.

there were simply too many clearable players in this game, though many of them came under suspicion for living too long. That dynamic happened too late to help the scum team.
When the game comes down to a dice roll on day 8 between 3 players it's hard to call it unbalanced. It makes a big difference to scum if you lose a player on Day 1, which we managed to do, and that was really just luck because Gonzo hadn't had time to get on & defend himself. Also Linus was debating between Charlou & Mantisdreamz & again chose right on a coin-toss decision.

It's amazing the way the game messes with your brain. Here I was saying we should lynch one of the 3 uncleared players at a time & in the end of day 5 we convinced ourselves to take out Denny instead. If Town (including me) had stuck to the hard-nosed measurement of the maths instead of my wild speculations about a denny/diva conspiracy, we would have won.
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Re: ElfQuest Mafia - Day 8

Post by Linus » Sun Mar 27, 2011 4:54 am

irretating wrote:Yes, good point. Ratz mafia could probably improve as to how to best utilise a seer role.
I guess Ratz has imported the TR strategy for the seer.

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Re: ElfQuest Mafia - Day 8

Post by irretating » Sun Mar 27, 2011 4:57 am

Linus wrote:
irretating wrote:Yes, good point. Ratz mafia could probably improve as to how to best utilise a seer role.
I guess Ratz has imported the TR strategy for the seer.
Funny, that :brood:


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Re: ElfQuest Mafia - Day 8

Post by oblivion » Sun Mar 27, 2011 4:59 am

Linus wrote:
irretating wrote:Yes, good point. Ratz mafia could probably improve as to how to best utilise a seer role.
I guess Ratz has imported the TR strategy for the seer.
it's more of a mayor strategy than a seer strategy per se.

making a strong player who will be killed early if town and will be dangerous if scum is a sort of insurance. the player will probably survive night one (and maybe night 2 as well) on the possibility that the doc will protect them. But if that player is scum, people won't start to wonder why they are still alive until day 3 or 4.

but, IMO it's not critical the player be viewed on night 1, and when I'm seer I usually view someone I'm suspicious of, not the mayor (unless the mayor has raised my suspicions). As seer, I'd rather find scum than confirm town.

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Re: ElfQuest Mafia - Day 8

Post by Uselesstwit » Sun Mar 27, 2011 5:00 am

interesting, didn't expect to see criticism of my play. I got an indie on my first view and a scum on my second. Not sure how much better you people want.
This is also the second time i've seen a town view sk going all the way, I really think that's to big an advantage. Like I said in game, without the vote patterns and associated posts it's almost impossible to find them.

Bolero, you did an amazing job, I just wished I had pushed harder for your lynch a couple of days ago.
irretating wrote:you're a genius, UT!

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Re: ElfQuest Mafia - Day 8

Post by irretating » Sun Mar 27, 2011 5:03 am

Uselesstwit wrote: Not sure how much better you people want.
We want the lot. And blueberry muffins :smug:

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Re: ElfQuest Mafia - Day 8

Post by oblivion » Sun Mar 27, 2011 5:05 am

Uselesstwit wrote:interesting, didn't expect to see criticism of my play. I got an indie on my first view and a scum on my second. Not sure how much better you people want.
This is also the second time i've seen a town view sk going all the way, I really think that's to big an advantage. Like I said in game, without the vote patterns and associated posts it's almost impossible to find them.

Bolero, you did an amazing job, I just wished I had pushed harder for your lynch a couple of days ago.
I thought you did a phenomenal job as seer, especially in the early game where it counted.

The fact that you were still alive so late in the game was a guarantee that the final threat to town viewed as town.

The seer seldom survives so long in a game, so finding most of the scum and indies almost always comes down to their votes and posts.

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Re: ElfQuest Mafia - Day 8

Post by MSG » Sun Mar 27, 2011 5:13 am

SO I want Charlou to tell me why I'm hard to trust (apart from being, I self-discover, a raving nutcase conspiracy theorist)?
irretating wrote:MSG gives me headaches :tea:

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Re: ElfQuest Mafia - Day 8

Post by oblivion » Sun Mar 27, 2011 5:17 am

MSG you also did great. IIRC you foiled 2 kills. Most docs are lucky to get one right, and many don't.

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Re: ElfQuest Mafia - Day 8

Post by MSG » Sun Mar 27, 2011 5:28 am

Meh. I got lucky protecting Feck instead of Uselesstwit. Scum should have NK'd him instead of blocking on night 2 but like me, they were thrown off by the bus-driving boomerang so blocked him instead. After that it was just me or UT.

I also think the night chat worked in town's favour in this game because I could out before daybreak but after it was too late for scum to change their NKs. But I'd have been in trouble otherwise when daybreak was at 11 PM & I had to be up early.
irretating wrote:MSG gives me headaches :tea:

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Re: ElfQuest Mafia - Day 8

Post by oblivion » Sun Mar 27, 2011 5:33 am

Just a heads up about my game at TR. I still need at least 3 more players, and will start the game on Monday if I get them.



http://talkrational.org/showthread.php?t=37233

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Re: ElfQuest Mafia - Day 8

Post by Linus » Sun Mar 27, 2011 5:45 am

Uselesstwit wrote:interesting, didn't expect to see criticism of my play. I got an indie on my first view and a scum on my second. Not sure how much better you people want.
I didn't mean as criticism of your play, but as criticism of the general convention to use the mayor vote to vote for an active and widely regarded as good player to be viewed on night 1. If anyone is to be punished as a default night 1 view target, it is a quiet player, IMO.

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