MGS3: Snake Eater Mafia - Tactical Espionage Action (GAME)

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Magicziggy
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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 1

Post by Magicziggy » Sun Nov 13, 2011 5:51 am

irretating wrote:
charlou wrote:You reaction to mere ping is notable, too, irre.
Not reaction to mere ping. Reaction to a weird post from you that I find scummy.

I'd like a few others' inputs on shizzle's posts thus far.
Typical shizzle. Town or scum. How does anyone tell the difference?

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 13, 2011 5:53 am

irretating wrote:
charlou wrote:You reaction to mere ping is notable, too, irre.
Not reaction to mere ping. Reaction to a weird post from you that I find scummy.
I just see it as an overreaction and an excuse to take an offensive approach and put a vote down. When I add up the pings, you're looking like my first lynch choice at this point.

We still have plenty of time in the day for me to see how I feel about the others as more is posted.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 13, 2011 5:55 am

irretating wrote:
charlou wrote:You reaction to mere ping is notable, too, irre.
Not reaction to mere ping. Reaction to a weird post from you that I find scummy.

I'd like a few others' inputs on shizzle's posts thus far.
I'm waiting to see if he will just clarify what he meant for himself before speculating further.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Sun Nov 13, 2011 5:59 am

Whoa, whoa, whoa! The whole (video) game is loaded with traitors and double and triple agents. It only takes about five or so minutes of reading the description to see that. But unless MZ saw something very specific about Gonzo's game, I'm saying it's probably irrelevant. There are "traitors" in Town (GRU) and traitors in Scum (FOXHOUND).
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
- Martin Luther King Jr.

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MGS3: Snake Eater Mafia - Tactical Espionage Action DAY 1

Post by Magicziggy » Sun Nov 13, 2011 6:17 am

The traitor specifics are in the OP. The only additional information I have is the character name. I havent revealed it. It's irrelavent. I was traitor a few games back. I knew the scum team and worked hard to create wifom around the place. Scum won easily. It's a powerful role I think.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 13, 2011 6:20 am

amok wrote:Whoa, whoa, whoa! The whole (video) game is loaded with traitors and double and triple agents. It only takes about five or so minutes of reading the description to see that. But unless MZ saw something very specific about Gonzo's game, I'm saying it's probably irrelevant. There are "traitors" in Town (GRU) and traitors in Scum (FOXHOUND).
You might like to read the thread again. Page one for the posts about the specifics ... and later Az's post about the number of players in the game.

I agree with you that outside of the actual traitor that MZ read about, the game flavour is all about it ... but I don't know that we can expect more than the one traitor in a game this size ... Then again, as Feck said, this is a Gonzo game.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 13, 2011 6:22 am

Magicziggy wrote:
charlou wrote:
Magicziggy wrote:I don't see how either side can have a traitor.
You said the role PM Gonzo posted in the thread mentioned traitor ... ?
I was meaning how both sides could have a traitor. There is a scum aligned traitor. It's in the OP. I saw the role pm. That much must be certain.
Missed this earlier .. Okay, that clears that up, thanks.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 13, 2011 6:23 am

Ahhh ... You said you don't recall the details, but can you recall how you came to think the traitor is scum aligned?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 13, 2011 6:25 am

charlou wrote:Ahhh ... You said you don't recall the details, but can you recall how you came to think the traitor is scum aligned?
Nevermind, I gather they always are.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 13, 2011 6:28 am

From the mafia wiki ... for the sake of in thread reference ...
Traitor

Aliases:

* Mafia Spy
* Devil

Alignment:

* Anti-Town

Role type:

* Support
* Negative Utility

Choice: none

A Traitor is a member of the Mafia who is separate from the main contingent of the faction. Because it is not a member of the main contingent, it is not capable of talking to the other Mafiosi and cannot perform the factional kill. Beyond this simple definition, the implementation of Traitor varies wildly between games.

This role is necessarily Mafia-aligned. It is considered Normal on mafiascum.net even though it is not standardized.
Variations

These are a few of the ways that Traitor has been implemented.

* The Traitor may or may not know who is in the Mafia to begin with. If not, Traitor is basically intended to act like a "bad Townie" - whereas "good Townies" try to find scum, "bad Townies" hinder the Town from finding the scum without necessarily knowing who they are. However, it is considerably more common for the Traitor to know who the scum are.
o On occasion the Traitor is only told who one of the scum is.

* The Traitor may give negative results to Cops (that is, they show up like Townies would). This hearkens back to the earliest interpretation of the Traitor, called the Mafia Spy.
o The Mafia Spy shows up as Town to Cops, but the Mafia can "call them back" at any time to make them full members of the Mafia at any time. (Obviously, the Mafia would know that the Mafia Spy exists.)

* Some moderators allow for Mafia teams to kill their Traitors with the factional kill. Other times, the Traitor is immune to kills from their Mafia (in which case if the Mafia tries to kill them there is no kill that Night). Still other times, if the Mafia attempts to kill their Traitor the Traitor is instead recruited into the Mafia, allowing it to talk to the rest of the faction and perform the factional kill. All of these have been seen regularly.

* If the Mafia can potentially kill their Traitor, they are sometimes told that a Traitor exists in the game. This forces the scum to hunt for their own Traitor in hopes of learning who NOT to kill at Night.

* Some Traitors, particularly those that cannot be recruited into the main faction, are compensated by being granted extra powers. For instance, the Mafia Traitor may also be the team's Roleblocker.

* Some Traitors lose if the main Mafia group is wiped out, even if they are still alive.

Use and Power

Traitors are used to provide "half-Mafia" in games where they are having a hard time deciding whether they want to include an additional Mafioso. They can also be used simply to give scum someone to look out for in single-faction games. Their power depends on what combination of the above variations is employed and how quickly the scum find their Traitor. If the Mafia know who their Traitor is, they arguably have gained another member, even if they can't speak to them.

Note that if there is a Traitor in the game, this implies that the main Mafia group is undersized by one.

It is important that there be some means of counteracting the ability for scum to kill their own Traitor, as this can lead to uncomfortable situations at LyLo where the scum quickhammer and then kill their Traitor for what they thought was the win.
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by irretating » Sun Nov 13, 2011 6:30 am

##unvote charlou## your first post seemed like scummy filler to me, but subsequent posts are more like what I'd expect from you as town

I have concerns about aza and UT. And shizzle. Aza for being really too agreeable ( :hehe: ) and UT for being followy (of aza and shizzle, re MZ no less!). Shizzle because his two posts seem to me to be contrived in appearing like he's engaged townie, but really he is just doing "ditto that" posts.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Sun Nov 13, 2011 6:54 am

charlou wrote:
amok wrote:Whoa, whoa, whoa! The whole (video) game is loaded with traitors and double and triple agents. It only takes about five or so minutes of reading the description to see that. But unless MZ saw something very specific about Gonzo's game, I'm saying it's probably irrelevant. There are "traitors" in Town (GRU) and traitors in Scum (FOXHOUND).
You might like to read the thread again. Page one for the posts about the specifics ... and later Az's post about the number of players in the game.

I agree with you that outside of the actual traitor that MZ read about, the game flavour is all about it ... but I don't know that we can expect more than the one traitor in a game this size ... Then again, as Feck said, this is a Gonzo game.
No, no. What I'm suggesting is that if MZ only got a glance at the wrongly posted post, it could have been a character description of a "flavour" traitor, but not necessarily a "Gonzo Game" mafia traitor.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
- Martin Luther King Jr.

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by charlou » Sun Nov 13, 2011 6:55 am

amok wrote:
charlou wrote:
amok wrote:Whoa, whoa, whoa! The whole (video) game is loaded with traitors and double and triple agents. It only takes about five or so minutes of reading the description to see that. But unless MZ saw something very specific about Gonzo's game, I'm saying it's probably irrelevant. There are "traitors" in Town (GRU) and traitors in Scum (FOXHOUND).
You might like to read the thread again. Page one for the posts about the specifics ... and later Az's post about the number of players in the game.

I agree with you that outside of the actual traitor that MZ read about, the game flavour is all about it ... but I don't know that we can expect more than the one traitor in a game this size ... Then again, as Feck said, this is a Gonzo game.
No, no. What I'm suggesting is that if MZ only got a glance at the wrongly posted post, it could have been a character description of a "flavour" traitor, but not necessarily a "Gonzo Game" mafia traitor.
Are you the traitor?
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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by Magicziggy » Sun Nov 13, 2011 7:01 am

Andrewclunn

What do you make of the play so far? Anyone standing out to you?
You seem relaxed for your first game here.

You've asked a couple of questions and cracked a couple of quips.
What do you make of my answer about role claiming?

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Re: MGS3: Snake Eater Mafia - Tactical Espionage Action DAY

Post by amok » Sun Nov 13, 2011 7:05 am

xCharlou wrote:http://www.google.ca/#sclient=psy-ab&hl ... 88&bih=504
Are you the traitor?


My role doesn't mention traitor. But as I said, in reading the (video) game description, there are all kinds of traitors/defectors in play, on both sides.

Good grief, what a mess.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
- Martin Luther King Jr.

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