
Tarot III Mafia: Game Thread
Moderator: Mafia Mods
- Don't Panic
- Evil Admin
- Posts: 10653
- Joined: Thu Feb 26, 2009 12:19 am
- About me: 100% Pure Evil. (Not from Concentrate)
- Location: Luimneach, Eire
- Contact:
Tarot III Day 5 - Atmosphere
Congrats scum, thanks for the game Ob, you evil, evil person you. 

Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.
- Magicziggy
- Posts: 4847
- Joined: Wed Mar 17, 2010 8:56 am
- Contact:
Tarot III Day 5 - Atmosphere
Oh , and thanks oblivion. I enjoyed playing and being seer.
On reflection, that I failed to pick a single scum team member in the first three nights doesn't really bother me. In the main they were good picks. Ani was definitely trying for a view early. But there's such a thing as looking too scummy to be true. I tend to put Ani that category a lot. Likewise Matt. Feck on the other hand played a solid game because it's always under the radar.
Special mention to those town players who really played town and I was able to be confident about at various stages. Charlou, UT and athene. Makes a difference. DP also did enough to convince me. Although I can't imagine how aza was dealing with it from his end. Worked out as best it could eventually.
On reflection, that I failed to pick a single scum team member in the first three nights doesn't really bother me. In the main they were good picks. Ani was definitely trying for a view early. But there's such a thing as looking too scummy to be true. I tend to put Ani that category a lot. Likewise Matt. Feck on the other hand played a solid game because it's always under the radar.
Special mention to those town players who really played town and I was able to be confident about at various stages. Charlou, UT and athene. Makes a difference. DP also did enough to convince me. Although I can't imagine how aza was dealing with it from his end. Worked out as best it could eventually.
Re: Tarot III Day 5 - Atmosphere
I wasn't trying to be viewed at any stage 

Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.
Re: Tarot III Day 5 - Atmosphere
well played Ani
Re: Tarot III Day 5 - Atmosphere
Just read the scum writeboard ...

hehe Matt, you aced it.Trash MattShizzle said… (~10 hours ago, looking at version 2) Indicator
I think we won. I had to use what I know which is being clueless in the game!

no fences
Re: Tarot III Day 5 - Atmosphere
MZ, you lasted for three night views and outed with what you had at the right time ... a very good contribution, I think.Magicziggy wrote:Oh , and thanks oblivion. I enjoyed playing and being seer.
On reflection, that I failed to pick a single scum team member in the first three nights doesn't really bother me. In the main they were good picks. Ani was definitely trying for a view early. But there's such a thing as looking too scummy to be true. I tend to put Ani that category a lot. Likewise Matt. Feck on the other hand played a solid game because it's always under the radar.
Special mention to those town players who really played town and I was able to be confident about at various stages. Charlou, UT and athene. Makes a difference. DP also did enough to convince me. Although I can't imagine how aza was dealing with it from his end. Worked out as best it could eventually.
no fences
Re: Tarot III Day 5 - Atmosphere
Thank you for the game OB , thank you Team , Ani you played a great game , Matt I think you proved less is more sometimes .
Oh and town
Oh and town





Give me the wine , I don't need the bread
Re: Tarot III Day 5 - Atmosphere
You're putting quite some effort into that ... one might as well take advantage ... *spreads legs*Feck wrote:Oh and town![]()
Re: Tarot III Day 5 - Atmosphere
nom nom nomcharlou wrote:You're putting quite some effort into that ... might as well take advantage ... *spreads legs*Feck wrote:Oh and town![]()





Give me the wine , I don't need the bread
- MattShizzle
- Posts: 466
- Joined: Sat Jul 23, 2011 3:08 am
- Contact:
Re: Tarot III Day 5 - Atmosphere
Actually that's my town game sometimes too. I had to act completely clueless because that's how I am when I'm vanilla town. We thought with the "2 doctors" thing that only 1 was a doc and the other either a sk or traitor.Magicziggy wrote:Now I've seen Matt's scum game.
Low posts. No votes.
Re: Tarot III Day 5 - Atmosphere
The fact that town missed a view of you was icing on the cake ..DP's behaviour would have been perfect for a traitor ...he got the Doc killed and then himself .




Give me the wine , I don't need the bread
Re: Tarot III Day 5 - Atmosphere
lol I said some very unflattering things about th1nk3r in his similarly designed game where I was one of the doctors.Don't Panic wrote:Congrats scum, thanks for the game Ob, you evil, evil person you.
jasona/bilirubin played that game. the seer turned up dead night 1 (which is a real indictment of the job both doctors did in that game...) and he claimed to be a second seer who viewed me as scum. Hence my outing my role, hence the other doctor getting all up in my grill, hence eventually figuring out that we were both probably doctors.
I did prevent one night kill (mine!) by protecting jasona that night. I died the following night after we lynched him. and town went on to squeak out a close win.
games with multiple specials of various flavors are a real challenge. I think it comes down to detecting genuine wtf or outrage from the other special(s) vs contrived.
Re: Tarot III Day 5 - Atmosphere
This is a feedback request, I guess.
This is the 3rd Tarot game that I have run, and in all three games scum won. The second game was more traditional mafia, without influence cards, so I'm less concerned about it.
In the games with influence cards, I expected town to get the most potential benefit since town players were more likely to be the random choice. It was for this reason that I added the two healers twist to this game. It could have worked out to town's benefit, but it was a pile of wifom to process.
anyway, I think the influence cards add a lot to the game dynamics, but maybe they add too much?
I was taken by surprise on day 2 when aza not knowing about his lynch-proofness became so relevant. My yardstick for deciding what to reveal and what not to reveal in advance had to do with whether town would be able to figure out what happened. So, vote modifications were revealed. night action immunities were revealed. and of course active night actions were revealed. There were other influences that would not have been revealed. I assigned one influence to each major arcana card, and then randomly selected an influence card for each day and night. It just so happened that only one influence that would be revealed after the fact was selected.
Anyway, I'll give that some thought before using a similar mechanism, especially in a game with less than 15 players.
This is the 3rd Tarot game that I have run, and in all three games scum won. The second game was more traditional mafia, without influence cards, so I'm less concerned about it.
In the games with influence cards, I expected town to get the most potential benefit since town players were more likely to be the random choice. It was for this reason that I added the two healers twist to this game. It could have worked out to town's benefit, but it was a pile of wifom to process.
anyway, I think the influence cards add a lot to the game dynamics, but maybe they add too much?
I was taken by surprise on day 2 when aza not knowing about his lynch-proofness became so relevant. My yardstick for deciding what to reveal and what not to reveal in advance had to do with whether town would be able to figure out what happened. So, vote modifications were revealed. night action immunities were revealed. and of course active night actions were revealed. There were other influences that would not have been revealed. I assigned one influence to each major arcana card, and then randomly selected an influence card for each day and night. It just so happened that only one influence that would be revealed after the fact was selected.
Anyway, I'll give that some thought before using a similar mechanism, especially in a game with less than 15 players.
Re: Tarot III Day 5 - Atmosphere
Question ... was Az the only player not to be told of tarot card flavour influence over his game?
no fences
Re: Tarot III Day 5 - Atmosphere
Although, I've already been thinking that even if he'd known and brought it up, he'd have had an uphill battle convincing many town players he wasn't fabricating it to get out of the lynch ... again.
no fences
Who is online
Users browsing this forum: No registered users and 8 guests