Star Trek TNG

Mafia Forum is visible to guests. Please note that game threads are limited to posts by players who are involved in each game. Non-player or derail posts will be moved to a gallery thread.

Moderator: Mafia Mods

Post Reply
User avatar
DennyB
Posts: 1205
Joined: Sun Aug 22, 2010 4:30 am
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 8:19 pm

Zigmen, What was your special? Did you protect yourself?
Auspicious Curmudgeon

User avatar
Don't Panic
Evil Admin
Evil Admin
Posts: 10653
Joined: Thu Feb 26, 2009 12:19 am
About me: 100% Pure Evil. (Not from Concentrate)
Location: Luimneach, Eire
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Don't Panic » Thu Nov 18, 2010 8:19 pm

oblivion wrote:Things you're probably wondering about:

- DennyB was an insane doctor. He had a 50% chance of killing the person he protected. Terrible luck that was for scum.

- mononoke didn't know he was a bomb.
So my kill didn't go through?

There I was thinking I had done well.

Great game OB, was everyone a special?
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

User avatar
Animavore
Nasty Hombre
Posts: 39276
Joined: Sun Mar 01, 2009 11:26 am
Location: Ire Land.
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Animavore » Thu Nov 18, 2010 8:20 pm

:woot: In your face.
Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.

User avatar
Don't Panic
Evil Admin
Evil Admin
Posts: 10653
Joined: Thu Feb 26, 2009 12:19 am
About me: 100% Pure Evil. (Not from Concentrate)
Location: Luimneach, Eire
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Don't Panic » Thu Nov 18, 2010 8:20 pm

oblivion wrote:
Don't Panic wrote:Oblivion, what happened night one?
You didn't kill ghat - DennyB got there first via the protect.
:lay: Goddamned doctors, killing patients left, right and centre.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

User avatar
DennyB
Posts: 1205
Joined: Sun Aug 22, 2010 4:30 am
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 8:22 pm

So with the 50% chance did I actually protect Zig?
Auspicious Curmudgeon

oblivion
Noble Savage
Posts: 5860
Joined: Tue Nov 03, 2009 6:41 pm
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by oblivion » Thu Nov 18, 2010 8:23 pm

Yes, in both version everyone was a special, even the people who thought they were vanilla town. In the original version I had some nasty gotchas that I'll save for another game. It was better balanced, I think. It's a real shame I screwed it up. Still, scum had horrible luck. don elected mayor and killed by the doc (who otherwise would have protected him from the night vig) and the scum prostitute viewed on night 1 - though I think Gallstone's play was mostly responsible for that.

oblivion
Noble Savage
Posts: 5860
Joined: Tue Nov 03, 2009 6:41 pm
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by oblivion » Thu Nov 18, 2010 8:23 pm

DennyB wrote:So with the 50% chance did I actually protect Zig?
yes you did.

User avatar
Don't Panic
Evil Admin
Evil Admin
Posts: 10653
Joined: Thu Feb 26, 2009 12:19 am
About me: 100% Pure Evil. (Not from Concentrate)
Location: Luimneach, Eire
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Don't Panic » Thu Nov 18, 2010 8:25 pm

oblivion wrote:Yes, in both version everyone was a special, even the people who thought they were vanilla town. In the original version I had some nasty gotchas that I'll save for another game. It was better balanced, I think. It's a real shame I screwed it up. Still, scum had horrible luck. don elected mayor and killed by the doc (who otherwise would have protected him from the night vig) and the scum prostitute viewed on night 1 - though I think Gallstone's play was mostly responsible for that.
Yeah, one of the scum roles in the original was a nice little twist, I was worried about that in the reboot.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

User avatar
DennyB
Posts: 1205
Joined: Sun Aug 22, 2010 4:30 am
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 8:25 pm

Don't Panic wrote:
oblivion wrote:
Don't Panic wrote:Oblivion, what happened night one?
You didn't kill ghat - DennyB got there first via the protect.
:lay: Goddamned doctors, killing patients left, right and centre.
Typical..lol

I was convinced early game you were trying to pull a fast one DP.
It would have been a bold move though.
Auspicious Curmudgeon

User avatar
Feck
.
.
Posts: 28391
Joined: Mon Mar 02, 2009 1:25 pm
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Feck » Thu Nov 18, 2010 8:26 pm

gib wrote:to boldy go...
It's to Go boldly !!!!!!!!! spit infinitives :irate:
:hoverdog: :hoverdog: :hoverdog: :hoverdog:
Give me the wine , I don't need the bread

User avatar
Animavore
Nasty Hombre
Posts: 39276
Joined: Sun Mar 01, 2009 11:26 am
Location: Ire Land.
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Animavore » Thu Nov 18, 2010 8:26 pm

So tell me, scum, did you think I had a role which protected me or meant disaster for you?
Libertarianism: The belief that out of all the terrible things governments can do, helping people is the absolute worst.

User avatar
Don't Panic
Evil Admin
Evil Admin
Posts: 10653
Joined: Thu Feb 26, 2009 12:19 am
About me: 100% Pure Evil. (Not from Concentrate)
Location: Luimneach, Eire
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Don't Panic » Thu Nov 18, 2010 8:28 pm

DennyB wrote:
Don't Panic wrote:
oblivion wrote:
Don't Panic wrote:Oblivion, what happened night one?
You didn't kill ghat - DennyB got there first via the protect.
:lay: Goddamned doctors, killing patients left, right and centre.
Typical..lol

I was convinced early game you were trying to pull a fast one DP.
It would have been a bold move though.
Nope, I was playing a straight game, there was no downside to me outing at that point, my bullet was gone and I was vanilla, seemed to spark a wave of town claims though.

I was getting pretty sure you were scum because of your trolley tracked approach.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

User avatar
mononoke
Posts: 554
Joined: Thu Aug 05, 2010 5:10 am
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by mononoke » Thu Nov 18, 2010 8:28 pm

Daddy!

User avatar
mononoke
Posts: 554
Joined: Thu Aug 05, 2010 5:10 am
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by mononoke » Thu Nov 18, 2010 8:29 pm

Oh BTW, i didn't know i was the bomb.

User avatar
Uselesstwit
Posts: 2290
Joined: Sat Feb 27, 2010 1:32 am
Contact:

Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Uselesstwit » Thu Nov 18, 2010 8:29 pm

Luck really did play a huge part in this game. not just ghat getting killed by the doc, and galstones getting viewed early. The double kill claim cleared two people, a mason getting killed day one so we could clear anyone who made that claim. Me viewing higgs, who happened to be blocked and who happened to notice the clue that led to the scum roleblocker. Along with the fights ghat had on day one, I think I was down to a 6 person scum list that had three scum in it by noon of day 2. Just so very much went right for town.
irretating wrote:you're a genius, UT!

Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests