Discworld Game Thread

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Gonzo
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Re: Discworld Day 5

Post by Gonzo » Sun Sep 25, 2011 12:02 pm

ksen wrote:##vote gonzo##

Why are you certain there are 3 scum left?
I'm not certain. It's my best guess, though.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: Discworld Day 5

Post by Gonzo » Sun Sep 25, 2011 12:05 pm

I'm okay with lynching rc or barnett. ##vote rc##
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: Discworld Day 5

Post by r.c » Sun Sep 25, 2011 12:48 pm

Don't Panic wrote: You seem pretty determined to downplay the number of scum rc, with 3 today is make or break but 2 moves that to tomorrow, looks like you're trying to hoodwink us. You are getting more and more suspicious as this game goes on.

##vote rc##
So you think I am the don? You say its a make or break day yet you are willing to vote someone who was cleared by amok. Athene and ksen are cleared by me. feck looks town. 3 scum = barnett, Gonzo, DP.

@rest of town. Even if you do think I'm don wouldn't it be a better idea to go after Gonzo or barnett.

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Re: Discworld Day 5

Post by Don't Panic » Sun Sep 25, 2011 1:50 pm

r.c wrote:
Don't Panic wrote: You seem pretty determined to downplay the number of scum rc, with 3 today is make or break but 2 moves that to tomorrow, looks like you're trying to hoodwink us. You are getting more and more suspicious as this game goes on.

##vote rc##
So you think I am the don? You say its a make or break day yet you are willing to vote someone who was cleared by amok. Athene and ksen are cleared by me. feck looks town. 3 scum = barnett, Gonzo, DP.

@rest of town. Even if you do think I'm don wouldn't it be a better idea to go after Gonzo or barnett.
How are you cleared by Amok?
amok wrote:I'm going to have wait until tomorrow to copy and paste various posts to back up this idea, and it's not particularly helpful unless we figure some other stuff out too, but here's what I think:

RC and DP might both be Town. One might be Town and one might be Scum. But there's just no way they're both Scum.
3 mights don't make a cleared, especially given the last part of her post, if there is no way we are both scum then there is a chance that you are, and your attempts to downplay the number of scum seem really scummy to me.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Day 5

Post by r.c » Sun Sep 25, 2011 3:34 pm

amok wrote:
RC and DP might both be Town. One might be Town and one might be Scum. But there's just no way they're both Scum.
Amok viewed both of us and both of us showed up as town. She probably added the "might" because she thought one of us could still be the don. What I don't understand is that you are willing to take a chance that I am don rather than going after Gonzo and barnett who would be obvious choices now ( by process of elimination).

Well, I genuinely thought that 3 scum, a traitor and an SK in a 15 man game is a bit scum heavy. I just wanted clarification.Pray please tell , how is downplaying the number of scum, a scummy move? If the game doesn't get over after we lynch two scum, we automatically would revise our number to 3.
I do now think there are 3 scum in the game though.

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Re: Discworld Day 5

Post by Athene » Sun Sep 25, 2011 7:32 pm

Don't Panic wrote:
Feck wrote:Oh so why can we assume that Ksen and Athena are not scum ,because they were blocked ,but not extend it to me ?
Because then he can't set you up as scum tomorrow, I've been getting a weird town vibe from you all game. It's really disturbing.

RC is moving into the scum half of my list though, especially after Amok's post yesterday.
Why do you mean by weird town vibe?

ISTM the only reason feck got 'cleared' is because of the whole win condition thing, his play so far hasn't given me much confidence tbh.

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Re: Discworld Day 5

Post by Athene » Sun Sep 25, 2011 7:40 pm

##vote barnett##

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Re: Discworld Day 5

Post by Gonzo » Sun Sep 25, 2011 8:07 pm

Why are you replying to amok as if she were alive, rc, are you aware she was nightkilled?
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: Discworld Day 5

Post by BarnettNewman » Sun Sep 25, 2011 8:19 pm

It seems to me that Amok was suggesting that either DP or rc could be Don.

DP seems to be most consistently town.

##vote rc##

I'm in a small German town rigt now and have purchased an hour of internet so I am not certain when I'll log back in.

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Discworld Day 5

Post by Don't Panic » Sun Sep 25, 2011 8:29 pm

Athene wrote:
Don't Panic wrote:
Feck wrote:Oh so why can we assume that Ksen and Athena are not scum ,because they were blocked ,but not extend it to me ?
Because then he can't set you up as scum tomorrow, I've been getting a weird town vibe from you all game. It's really disturbing.

RC is moving into the scum half of my list though, especially after Amok's post yesterday.
Why do you mean by weird town vibe?

ISTM the only reason feck got 'cleared' is because of the whole win condition thing, his play so far hasn't given me much confidence tbh.
Getting a town feel from feck is weird, but I believe he is telling the truth when he says he isn't scum.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Day 5

Post by r.c » Mon Sep 26, 2011 1:36 am

Gonzo wrote:Why are you replying to amok as if she were alive, rc, are you aware she was nightkilled?
That was a reply to DP. I should have made that clear.

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Re: Discworld Day 5

Post by r.c » Mon Sep 26, 2011 1:38 am

BarnettNewman wrote:It seems to me that Amok was suggesting that either DP or rc could be Don.

DP seems to be most consistently town.

##vote rc##

I'm in a small German town rigt now and have purchased an hour of internet so I am not certain when I'll log back in.
Really you want to take a chance and go on an assumption that I'm don instead of scum.

Come on town, its broad as daylight. If you lynch me we lose.

##vote barnett##

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Re: Discworld Day 5

Post by Zigmen » Mon Sep 26, 2011 4:00 am

Nightfall.
~Three of a Perfect Pair~

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Discworld Posgame Wrap-up

Post by Zigmen » Mon Sep 26, 2011 4:18 am

Image

This is the Discworld. It floats through the cosmos on the back of a giant turtle.

You find the body of r.c. washed up on the river bank after you kill him, and check his wallet for ID.

R.C. was Glenda Sugarbottom, and was Town.

Scum Wins a Perfect Victory!!!!

Your Scum team was:
Barnett - Evil Harry Dread, the Don
DP - Edward d'Eath - Blocker
Gonzo - Lord Downey - Busdriver
MZ - Lt. Blouse - Traitor (counted toward Town but won with Scum)

Grats!

Town specials:
Ksen - Rincewind, "Lucky Lynch Survivalist"
Amok - Sam Vimes, Cop (Seer)
UT - Bloody Stupid Johnson, Town inventer
Linus - Twoflower, Town Doc

And your Indy SK:
Oblivion

~All others were vanilla Town~

Good game, and thank you for playing!!!!
~Three of a Perfect Pair~

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Re: Discworld Day 5

Post by Zigmen » Mon Sep 26, 2011 4:18 am

~Three of a Perfect Pair~

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