Timebomb Game Thread
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Re: Timebomb Day 1
OK, I've been doing some reading, and this caught my attention. I can't see how it would be a problem for town specials to out themselves.charlou wrote:hmmm ... I'd considered that idea ... but dismissed it because scum can pile their votes on the specials ... but you're right in that that wouldn't affect the role of the specials through the game, it would only mean that the specials are among those town guaranteed to explode at end game. This would be a difficult decision for specials to make because all specials will need to agree without being able to discuss the idea in some way first for fear of drawing attention to themselves. There's also the possibility of false claims by scum, though those will soon become apparent through the system of voting. hmmm ...Azathoth wrote:I think this is a game where a day one massclaim should work. Scum will be gunning for the specials but it doesn't matter because they don't die until the end. Better to have them out in the open.
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Re: Timebomb Day 1
Except that scum will be able to pile the votes on the specials.Bolero wrote:OK, I've been doing some reading, and this caught my attention. I can't see how it would be a problem for town specials to out themselves.charlou wrote:hmmm ... I'd considered that idea ... but dismissed it because scum can pile their votes on the specials ... but you're right in that that wouldn't affect the role of the specials through the game, it would only mean that the specials are among those town guaranteed to explode at end game. This would be a difficult decision for specials to make because all specials will need to agree without being able to discuss the idea in some way first for fear of drawing attention to themselves. There's also the possibility of false claims by scum, though those will soon become apparent through the system of voting. hmmm ...Azathoth wrote:I think this is a game where a day one massclaim should work. Scum will be gunning for the specials but it doesn't matter because they don't die until the end. Better to have them out in the open.

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- Uselesstwit
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Re: Timebomb Day 1
Let's think the outing of specials thru very carefully. It's true they'll be with us until endgame, but we don't know what roles scum have. outing the specials into a scum roleblocker for instance could be a mess.
irretating wrote:you're a genius, UT!
Re: Timebomb Day 1
In some ways this is going to be like a no-reveal mafia game where you don't learn the alignment of the dead players. How players vote each day is not going to be as helpful as the days go on.
I said earlier that I had doubts about a seer. Now I'm rethinking that. Without some way to nail down a few alignments, the voting records will be close to useless.
I think meta is going to be pretty important.
I said earlier that I had doubts about a seer. Now I'm rethinking that. Without some way to nail down a few alignments, the voting records will be close to useless.
I think meta is going to be pretty important.
Re: Timebomb Day 1
Yeah, but that only matters if it stops the specials doing their jobs. Which may be the case, I suppose.... but if the specials can't die until the end (like everyone else), and the scum win condition is to get a majority voting block (as it usually is), the scum can't spend the whole time only targetting specials.
"I wanna exit how I entered: Between two legs."
The Hilltop Hoods.
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Re: Timebomb Day 1
Sorry, X post with last two.
"I wanna exit how I entered: Between two legs."
The Hilltop Hoods.
The Hilltop Hoods.
Re: Timebomb Day 1
What about the fake claim problem?Bolero wrote:OK, I've been doing some reading, and this caught my attention. I can't see how it would be a problem for town specials to out themselves.charlou wrote:hmmm ... I'd considered that idea ... but dismissed it because scum can pile their votes on the specials ... but you're right in that that wouldn't affect the role of the specials through the game, it would only mean that the specials are among those town guaranteed to explode at end game. This would be a difficult decision for specials to make because all specials will need to agree without being able to discuss the idea in some way first for fear of drawing attention to themselves. There's also the possibility of false claims by scum, though those will soon become apparent through the system of voting. hmmm ...Azathoth wrote:I think this is a game where a day one massclaim should work. Scum will be gunning for the specials but it doesn't matter because they don't die until the end. Better to have them out in the open.
Aside from that, I think it could work. I'm not sure if it's ethical though, and I'd like to know what the GM's have said about it ... Still waiting for Feck's reply to that one .. along with his response to the other questions I've asked him.
Edit .. crosspost UT ... That's a good point, UT.
no fences
Re: Timebomb Day 1
Yes, quite. Forgot about scum specials.Uselesstwit wrote:Let's think the outing of specials thru very carefully. It's true they'll be with us until endgame, but we don't know what roles scum have. outing the specials into a scum roleblocker for instance could be a mess.
"I wanna exit how I entered: Between two legs."
The Hilltop Hoods.
The Hilltop Hoods.
Re: Timebomb Day 1
although it would be dangerous to vote for them in the game, we don't know what sorts of night actions scum may have. As well as being able to pour some points on players, they may also be able to block town night actions.Bolero wrote:OK, I've been doing some reading, and this caught my attention. I can't see how it would be a problem for town specials to out themselves.charlou wrote:hmmm ... I'd considered that idea ... but dismissed it because scum can pile their votes on the specials ... but you're right in that that wouldn't affect the role of the specials through the game, it would only mean that the specials are among those town guaranteed to explode at end game. This would be a difficult decision for specials to make because all specials will need to agree without being able to discuss the idea in some way first for fear of drawing attention to themselves. There's also the possibility of false claims by scum, though those will soon become apparent through the system of voting. hmmm ...Azathoth wrote:I think this is a game where a day one massclaim should work. Scum will be gunning for the specials but it doesn't matter because they don't die until the end. Better to have them out in the open.
things may be clearer after one night round.
Re: Timebomb Day 1
The point about the roleblocker is worth keeping in mind ... but it's also worth keeping in mind that in a regular mafia game, that's also an issue if/when a special outs.
no fences
Re: Timebomb Day 1
Put it this way - if I'm a special, and someone else claims my role, I know they're scum, right? So I don't waste time protecting or investigating them. That's something, at the very least.charlou wrote: What about the fake claim problem?
But anyway, I think UT's point is a good one. A scum roleblocker would fuck up the whole idea of "out" specials... unless that person's blocking was mitigated by having an armed vest...but we don't know.
"I wanna exit how I entered: Between two legs."
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Re: Timebomb Day 1
right, but if we have a seer and they out straight off, a scum role blocker would instantly cut their views in half if they have the no two nights in a row restriction, if they don't have that our seer is then useless. I'd rather keep scum guessing, in fact if there is a seer i'd say don't out for a couple days no matter what, since it doesn't look like there is a way to go below zero we should be able to pile the votes on the entire scum team in two days max. That's actually what I was asking about earlier, if town doesn't vote it should push back the end of the game and give our specials the time they need to work. It is totally in scums favor to make this game short and confusing.
irretating wrote:you're a genius, UT!
Re: Timebomb Day 1
I think I like that plan UT It might depend on scum roles ,just what can they do at night ?




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Re: Timebomb Day 1
OK, I see the sense in this.Uselesstwit wrote:right, but if we have a seer and they out straight off, a scum role blocker would instantly cut their views in half if they have the no two nights in a row restriction, if they don't have that our seer is then useless. I'd rather keep scum guessing, in fact if there is a seer i'd say don't out for a couple days no matter what, since it doesn't look like there is a way to go below zero we should be able to pile the votes on the entire scum team in two days max. That's actually what I was asking about earlier, if town doesn't vote it should push back the end of the game and give our specials the time they need to work. It is totally in scums favor to make this game short and confusing.
The only problem, though, is how town specials convey the results of their work. I mean, what use is a seer if they can't tell us what they've seen?
"I wanna exit how I entered: Between two legs."
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