game start and end times

Mafia Forum is visible to guests. Please note that game threads are limited to posts by players who are involved in each game. Non-player or derail posts will be moved to a gallery thread.

Moderator: Mafia Mods

oblivion
Noble Savage
Posts: 5860
Joined: Tue Nov 03, 2009 6:41 pm
Contact:

game start and end times

Post by oblivion » Fri Nov 12, 2010 9:32 pm

I've noticed in a few recent games that time zones really play into things, especially at the end of the game day. I'd like to find a way to mitigate that. If you play regularly, could you indicate in this thread the earliest and latest times you'd be able to check the game on an ordinary day? To help me process the info, it would best if you provide the times in GMT. If you can't do that, I'll convert everything to GMT when I crunch the numbers.

Thanks!

User avatar
Zigmen
Posts: 1922
Joined: Fri Jun 18, 2010 3:04 am
Contact:

Re: game start and end times

Post by Zigmen » Fri Nov 12, 2010 11:02 pm

I'm thinking about changing my game times to 24/12.
~Three of a Perfect Pair~

User avatar
normal
!
!
Posts: 9071
Joined: Thu Mar 26, 2009 4:23 pm
About me: meh
Location: North, and then some
Contact:

Re: game start and end times

Post by normal » Fri Nov 12, 2010 11:03 pm

08:00 - 24:00
Image
Let us think the unthinkable, let us do the undoable, let us prepare to grapple with the ineffable itself, and see if we may not eff it after all.
                                                                                                                                                                                                                   -Douglas Adams

User avatar
DennyB
Posts: 1205
Joined: Sun Aug 22, 2010 4:30 am
Contact:

Re: game start and end times

Post by DennyB » Sat Nov 13, 2010 12:11 am

Zigmen wrote:I'm thinking about changing my game times to 24/12.
I think this is a good idea as it gives time for every one to read the thread and have input.
I don't think you will find a start and end time that works for everyone, but this allows for every one to have input.

User avatar
Azathoth
blind idiot god
blind idiot god
Posts: 9418
Joined: Wed Nov 04, 2009 11:31 pm
Contact:

Re: game start and end times

Post by Azathoth » Sat Nov 13, 2010 12:14 am

I think 24/12 is the fairest way all round too. It makes the games last longer but gives everyone a chance to get involved
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Code: Select all

// Replaces with spaces the braces in cases where braces in places cause stasis 
   $str = str_replace(array("\{","\}")," ",$str);

oblivion
Noble Savage
Posts: 5860
Joined: Tue Nov 03, 2009 6:41 pm
Contact:

Re: game start and end times

Post by oblivion » Sat Nov 13, 2010 12:16 am

even with a 24/12 schedule, the time(s) the game days end affect how many players can usually be around in the hour or so before nightfall. It's a critical time some days.

User avatar
Azathoth
blind idiot god
blind idiot god
Posts: 9418
Joined: Wed Nov 04, 2009 11:31 pm
Contact:

Re: game start and end times

Post by Azathoth » Sat Nov 13, 2010 12:33 am

1000-0400 here. I dont sleep much
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Code: Select all

// Replaces with spaces the braces in cases where braces in places cause stasis 
   $str = str_replace(array("\{","\}")," ",$str);

User avatar
charlou
arseist
Posts: 32527
Joined: Thu Jun 28, 2012 2:36 am

Re: game start and end times

Post by charlou » Sat Nov 13, 2010 12:33 am

Good idea ... I prefer the 24/12 times .. Start and end times are not an issue for me when the days are 24 hours long.
no fences

User avatar
Azathoth
blind idiot god
blind idiot god
Posts: 9418
Joined: Wed Nov 04, 2009 11:31 pm
Contact:

Re: game start and end times

Post by Azathoth » Sat Nov 13, 2010 12:38 am

I think with 24/12 the game times should suit the GM. If players really want to be about for nightfall at endgame they can always set an alarm. The GM has to be around without fail at nightfall and daybreak throughout the game. With 24 hours to post there is no excuse for anyone to be inactive in the thread. Don't beat yourself up about it oblivion and pick your times to suit yourself
Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity—the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.

Code: Select all

// Replaces with spaces the braces in cases where braces in places cause stasis 
   $str = str_replace(array("\{","\}")," ",$str);

User avatar
Uselesstwit
Posts: 2290
Joined: Sat Feb 27, 2010 1:32 am
Contact:

Re: game start and end times

Post by Uselesstwit » Sat Nov 13, 2010 3:56 am

my perfect times are from 1am to 6 am gmt. but the times you use oblivion are fine with me as long as we do the 24/12. I miss the end of half the days, but usually we have everything worked out by then the night before anyway.
irretating wrote:you're a genius, UT!

User avatar
Feck
.
.
Posts: 28391
Joined: Mon Mar 02, 2009 1:25 pm
Contact:

Re: game start and end times

Post by Feck » Sat Nov 13, 2010 4:01 am

3 am to 6am GMT suck ! any other times I can cope with
:hoverdog: :hoverdog: :hoverdog: :hoverdog:
Give me the wine , I don't need the bread

User avatar
Magicziggy
Posts: 4847
Joined: Wed Mar 17, 2010 8:56 am
Contact:

Re: game start and end times

Post by Magicziggy » Sat Nov 13, 2010 5:34 am

Most times are fine. Some better than others. Depends what's on at work.

irretating
not too sweet to sledge
Posts: 4088
Joined: Wed Apr 21, 2010 2:03 am
Contact:

Re: game start and end times

Post by irretating » Sat Nov 13, 2010 11:08 pm

Sorry, but I've got the ability of a turnip to work out GMT. It's currently 10am here... times that I can be online vary, but the window of 6am-10pm lets me get online if I absolutely have to (that's -4 hrs from now to +12 hours from now).

24/12 does seem fairest

Callan
Invincible
Posts: 4637
Joined: Wed Apr 07, 2010 2:44 pm
Contact:

Re: game start and end times

Post by Callan » Sat Nov 13, 2010 11:14 pm

irretating wrote:Sorry, but I've got the ability of a turnip to work out GMT. It's currently 10am here... times that I can be online vary, but the window of 6am-10pm lets me get online if I absolutely have to (that's -4 hrs from now to +12 hours from now).

24/12 does seem fairest
10am Sunday for you is 11pm Saturday GMT.
Take off one hour from your time and then change your am to pm or vice versa.
:dance:

User avatar
Feck
.
.
Posts: 28391
Joined: Mon Mar 02, 2009 1:25 pm
Contact:

Re: game start and end times

Post by Feck » Sat Nov 13, 2010 11:21 pm

:hoverdog: :hoverdog: :hoverdog: :hoverdog:
Give me the wine , I don't need the bread

Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests