Star Trek TNG

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mononoke
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by mononoke » Thu Nov 18, 2010 8:31 pm

So......

what now. what's next

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DennyB
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 8:32 pm

Don't Panic wrote:
oblivion wrote:Yes, in both version everyone was a special, even the people who thought they were vanilla town. In the original version I had some nasty gotchas that I'll save for another game. It was better balanced, I think. It's a real shame I screwed it up. Still, scum had horrible luck. don elected mayor and killed by the doc (who otherwise would have protected him from the night vig) and the scum prostitute viewed on night 1 - though I think Gallstone's play was mostly responsible for that.
Yeah, one of the scum roles in the original was a nice little twist, I was worried about that in the reboot.
Was that my role?
Cause I had no clue what to do with it in the beginning. Hell I thought I broke the game :fp:
Way to many sides to be on!
BTW Mono, I was also scum as well as a mason with you last game. :ask:
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by oblivion » Thu Nov 18, 2010 8:33 pm

The thing I find fascinating in a game like this is what having a role claim in your pocket will do to town behavior. There's no strong fear of getting lynched and if it's a fairly minor role (and most of them were) the concern about getting nked that dogs a seer or doc is also not present, and that shows in ways that players pick up, maybe without realizing it.

You guys lynched the only person in the game who thought they were vanilla town on day 1. And both Feck and Denny came in for a lot of FoSes. Everyone else played a fearless town game which SHOULD be the hallmark of vanilla town, but usually isn't.

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Uselesstwit
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Uselesstwit » Thu Nov 18, 2010 8:34 pm

mononoke wrote:So......

what now. what's next
:funny: you know the gm's might have expected this to go a bit longer than it did. Give them a day will you?
irretating wrote:you're a genius, UT!

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DennyB
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 8:39 pm

oblivion wrote:The thing I find fascinating in a game like this is what having a role claim in your pocket will do to town behavior. There's no strong fear of getting lynched and if it's a fairly minor role (and most of them were) the concern about getting nked that dogs a seer or doc is also not present, and that shows in ways that players pick up, maybe without realizing it.

You guys lynched the only person in the game who thought they were vanilla town on day 1. And both Feck and Denny came in for a lot of FoSes. Everyone else played a fearless town game which SHOULD be the hallmark of vanilla town, but usually isn't.
That was epic that mono took out his father as a bomb!
Gene Roddenberry would have been proud!
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Uselesstwit » Thu Nov 18, 2010 8:42 pm

oblivion wrote:The thing I find fascinating in a game like this is what having a role claim in your pocket will do to town behavior. There's no strong fear of getting lynched and if it's a fairly minor role (and most of them were) the concern about getting nked that dogs a seer or doc is also not present, and that shows in ways that players pick up, maybe without realizing it.

You guys lynched the only person in the game who thought they were vanilla town on day 1. And both Feck and Denny came in for a lot of FoSes. Everyone else played a fearless town game which SHOULD be the hallmark of vanilla town, but usually isn't.
I really noticed this. In the usual games there are a few of us doing most of the lifting. This game really felt like there was a town swarm out looking for scum. We were sharing info and ideas and there was a ton of conversation between people. I would truly have hated being scum in this game. Even without the bollocks load of luck town had.
irretating wrote:you're a genius, UT!

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DennyB
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 8:42 pm

oblivion wrote:The thing I find fascinating in a game like this is what having a role claim in your pocket will do to town behavior. There's no strong fear of getting lynched and if it's a fairly minor role (and most of them were) the concern about getting nked that dogs a seer or doc is also not present, and that shows in ways that players pick up, maybe without realizing it.

You guys lynched the only person in the game who thought they were vanilla town on day 1. And both Feck and Denny came in for a lot of FoSes. Everyone else played a fearless town game which SHOULD be the hallmark of vanilla town, but usually isn't.
I think the safe role claim was a great idea! Just a bit of bad luck for scum.
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DennyB
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 8:44 pm

Uselesstwit wrote:
oblivion wrote:The thing I find fascinating in a game like this is what having a role claim in your pocket will do to town behavior. There's no strong fear of getting lynched and if it's a fairly minor role (and most of them were) the concern about getting nked that dogs a seer or doc is also not present, and that shows in ways that players pick up, maybe without realizing it.

You guys lynched the only person in the game who thought they were vanilla town on day 1. And both Feck and Denny came in for a lot of FoSes. Everyone else played a fearless town game which SHOULD be the hallmark of vanilla town, but usually isn't.
I really noticed this. In the usual games there are a few of us doing most of the lifting. This game really felt like there was a town swarm out looking for scum. We were sharing info and ideas and there was a ton of conversation between people. I would truly have hated being scum in this game. Even without the bollocks load of luck town had.
Agreed!!
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by irretating » Thu Nov 18, 2010 8:49 pm

Great game. Wish I hadn't missed it.

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DennyB
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by DennyB » Thu Nov 18, 2010 8:50 pm

What is truly Ironic is on day 1, I was looking for someone not obvoius to protect (something I learned from Ghat) as everyone expects the mayor to be protected. No one stood out so I just went with the mayor. Low and behold Town caught a huge lucky break with the day 1 Don kill.
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Feck » Thu Nov 18, 2010 8:52 pm

thank fuck I was right ......That's the first town game I've played even remotely well .UT thanks for realising about Zigmen ! if you hadn't nobody would have believed me !

I have to think at 6:55 this morning how scum must have felt .......Thank you to the guys that kept us voting on SR ....You were all right .

Zigmen ..Quality flail !

Oblivion I loved the game :clap: (I think a flavour that doesn't obscure the game but lots of roles is lots of fun [at least on Ratz] )


MORT I could have lynched you in RL when you day killed Gallstones and let Zigmen away , BUT your call on SR was just spot on :hugs:


Not luck BTW We worked that game out !
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gib
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by gib » Thu Nov 18, 2010 8:54 pm

Thanks for not lynching me on Day One guys.

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Zigmen
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Zigmen » Thu Nov 18, 2010 9:03 pm

GG Town and thanks Oblivion for running it. Scum had very little chance of pulling this one out after day one. We got routed.
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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by oblivion » Thu Nov 18, 2010 9:08 pm

Yeah. I when I saw the coinflip on Denny's protection I figured it would be a short game.

Times like that, it takes a lot of resolve not to play God. Especially when you're already playing one.

I think this is the second game I've designed where the GM was one of the characters. I'm only up for that when the character is all powerful and an asshole.

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Re: Star Trek TNG MARK 2 - Day 3 Q-Less

Post by Magicziggy » Thu Nov 18, 2010 9:10 pm

Yay!

Cheers, Oblivion

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