Welcome to TimeBomb! A 24/12 hour game.

TimeBomb Mafia is a little different. Everyone lives until the last day when -- BOOM! --
All the vests that are rigged to blow will detonate simultaneously and one team will emerge victorious!
There will be NO Indies. It's Town Vs. Scum. There is a very remote circumstance in which recruiting may take place.
Because the game does not allow deaths, you will recieve no feedback about alignment after a lynch has been ordered. The same is true for night kills. To balance this, remember that Seers, Docs, and other possible Town Specials cannot be killed during the game either.
To help this work smoothly, one of our own has stepped up and offered to help me design/run this game. I will tell you who when the current game is finished. This design already contains some of their ideas.
The Setup
Welcome to Fred's Bank!
It's Friday afternoon and many of you are here to deposit your paychecks and nab a few bucks for the weekend.
But there is a robbery about to go down!
Fast Eddie and his boys have stolen a cache of 16 old bomb-vests. Most are marked "LIVE." A few are marked "DUMMY." The markings are made in old, yellow chalk. They are not easy to read, but Fast Eddie has sorted them out.
And thus begins his afront into the Big Time! A bank robbery where Everyone gets a vest (so police snipers won't know who to shoot), and a foolproof way to get the cash out! But let's not focus on that part of the wonderous plan!
Let's talk about how these vests work and if the poor guards and victims of this crime can play a little game of their own to save their lives!
There is an Absolute Cap on enrollment for this game (16).
Anyone who wishes to sign up beyond 16 players may do so, and might be called on to Sub in if needed!
Expect lies, treachery, and puzzles that will challenge you beyond your wildest dreams. This is the game you do not want to miss this year!
It's TimeBomb!!!