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Don't Panic
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Discworld Day 4

Post by Don't Panic » Fri Sep 23, 2011 5:01 pm

Gonzo wrote:God damn it. If there are still three scum left, the only thing I can think of is a mass claim for the town to still win this game. ksen and athene have outed already, that leaves six of us.

I am Hrun the Barbarian aligned with NightWatch and vanilla town. I started the game with The Sword Kring and passed it to oblivion night one. Not sure if it's been used or if someone still has it at this point, but I was given no info about what it does when it's used.
How about we wait until morning so as not to give scum an easy target tonight.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Day 4

Post by Gonzo » Fri Sep 23, 2011 5:12 pm

yeah I wasn't thinking.
Don't go near that elevator - that's just what they want us to do... trap us in a steel box and take us down to the basement.


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Re: Discworld Day 4

Post by BarnettNewman » Fri Sep 23, 2011 7:36 pm

I can't see a night chat thread.

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Re: Discworld Day 4

Post by amok » Fri Sep 23, 2011 10:08 pm

BarnettNewman wrote:I can't see a night chat thread.
It was such a short day, I guess Zigmen is just letting it continue here.

I'm at a bit of a loss, to be honest. If there's three Scum, and Doc is dead, how can we make the numbers work to win?
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
- Martin Luther King Jr.

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Discworld Day 4

Post by Don't Panic » Fri Sep 23, 2011 10:12 pm

We need to get the lynch right for the next 3 days if there are 3 scum, we're down to the wire today.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Day 4

Post by amok » Sat Sep 24, 2011 12:51 am

Don't Panic wrote:We need to get the lynch right for the next 3 days if there are 3 scum, we're down to the wire today.
Every time I think I'm onto something, it falls flat on its face. I've been reading the posts by author, and then picking "suspects" and trying to read them side-by-side, so to speak, but it's taking forever and I'm not satisifed it's going to get me anywhere in time.

I might even be going a little backwards. As far as I'm concerned at this stage, the only one completely cleared is Ksen. And myself, of course, but that's only to me.

I'd very much like to hear from Gonzo who he thought the OTHER Scum were, before Schizzle's lynch.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
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Re: Discworld Day 4

Post by Zigmen » Sat Sep 24, 2011 1:28 am

I have to go house-sit with no notice. I'll be back tomorrow.

Sorry for the delay of the game's progression.
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Re: Discworld Day 4

Post by amok » Sat Sep 24, 2011 3:57 am

I'm going to have wait until tomorrow to copy and paste various posts to back up this idea, and it's not particularly helpful unless we figure some other stuff out too, but here's what I think:

RC and DP might both be Town. One might be Town and one might be Scum. But there's just no way they're both Scum.
It may be true that the law cannot make a man love me, but it can keep him from lynching me, and I think that's pretty important.
- Martin Luther King Jr.

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Re: Discworld Day 4

Post by BarnettNewman » Sat Sep 24, 2011 6:21 pm

Hmmmm... Heads up folks, I'm headed to Germany in 2 hours. I will be back on in about 12. I don't know what all this means where Zigmen and timing is concerned. See you soon.

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Re: Discworld Day 4

Post by ksen » Sat Sep 24, 2011 8:55 pm

amok wrote:Zigmen said:
MZ was Lt. Blouse and was The Traitor. He won with Scum but counted as town toward parity.
Is anyone else a little worried that this suggests there are an unusually high number of Scum?
No, why should it? That's normally how a traitor works. If anything it suggests there might be fewer scum. But as an experienced GM you should know this. :hmmm:

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Re: Discworld Day 4

Post by ksen » Sat Sep 24, 2011 8:57 pm

edit^^: For some reason I thought zigmen wrote that and then I was all like . . . wait a minute zigmen is GM'ing this game! Then I was all like :doh!:

So go ahead and ignore that last snarky sentence.

Oh, and do we really want Shizzle in on endgame if the game lasts that long?

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Discworld Day 5

Post by Zigmen » Sat Sep 24, 2011 9:25 pm

Sorry Folks!

Today will run 'til midnight Sundat EST (30+ hours). Best I can manage.

Amok is dead. She was Same Vimes, Town Seer.

The living:

1. Feck
2. Gonzo
5. Athene
8. DP
9. Ksen
12. r.c
15. Barnett

The bleedin' demised:

3. MattShizzle - Cohen the Barbarian, Town
4. MZ - Lt. Blouse, Traitor
6. Amok - Sam Vimes, Town Cop (Seer)
7. Oblivion - The Luggage, Indy SK
10. Linus - Twoflower, The Doc
11. Mantisdreamz - Lady Ramkin, Town
13. UT - Bloody Stupid Johnson, Town Inventor
14. Irre - Carrot, Town
~Three of a Perfect Pair~

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Re: Discworld Day 5

Post by ksen » Sat Sep 24, 2011 9:38 pm

##vote gonzo##

Why are you certain there are 3 scum left?

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Re: Discworld Day 5

Post by Athene » Sat Sep 24, 2011 10:20 pm

I've had a quick read through amoks posts but nothing is particularly jumping out, I'll have a more careful read in the morning - if others could do the same that would be great.

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Discworld Day 5

Post by Don't Panic » Sat Sep 24, 2011 10:25 pm

I was just doing the same, I think she viewed and cleared you, from one if the posts on day 2, there seem to be a few other breadcrumbs too, I'll link to what I think once I get on my pc, tapatalking at the moment.
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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