Discworld Game Thread

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Magicziggy
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Re: Discworld Posgame Wrap-up

Post by Magicziggy » Mon Sep 26, 2011 6:14 am

I knew who scum were. It was a joy to behold. :biggrin:

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Linus
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Re: Discworld Posgame Wrap-up

Post by Linus » Mon Sep 26, 2011 8:34 am

Thanks for the game, zigmen!

Congratulations, scum team!

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Feck
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Re: Discworld Posgame Wrap-up

Post by Feck » Mon Sep 26, 2011 8:41 am

Thank you for the game . I did say a few times I suspected Gonzo

Well done scum
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Linus
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Re: Discworld Posgame Wrap-up

Post by Linus » Mon Sep 26, 2011 8:43 am

Magicziggy wrote:You viewed DP as town. But he's scum.
Hmmm... That would probably have won the game for scum even if town had done the logical thing and lynched barnett and gonzo. Once barnett flipped don, DP would've been cleared.

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Re: Discworld Posgame Wrap-up

Post by charlou » Mon Sep 26, 2011 8:49 am

Why did DP view as town?
no fences

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Linus
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Re: Discworld Posgame Wrap-up

Post by Linus » Mon Sep 26, 2011 8:56 am

charlou wrote:Why did DP view as town?
Apparently because the seer wasn't informed when the view target was switched with someone else by the bus driver. Scum deserved the win (and would probably have won if the seer & bus driver had been vanilla town and vanilla scum, respectively), but I think having to wifom about bus driver impact on seer views is too much.

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charlou
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Re: Discworld Posgame Wrap-up

Post by charlou » Mon Sep 26, 2011 9:02 am

ahkay .. I had missed the busdriver aspect.
no fences

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Feck
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Re: Discworld Posgame Wrap-up

Post by Feck » Mon Sep 26, 2011 9:05 am

Linus wrote:
charlou wrote:Why did DP view as town?
Apparently because the seer wasn't informed when the view target was switched with someone else by the bus driver. Scum deserved the win (and would probably have won if the seer & bus driver had been vanilla town and vanilla scum, respectively), but I think having to wifom about bus driver impact on seer views is too much.
you cannot try to work around a bus driver until you know that there is one , It's like with the Don ...you have to go with Seer views up to the point where it becomes obvious that the Seer's views have been compromised. But that is why I mentioned that relying on the Seer to catch all the scum for you is a bad idea .

Team I'm sorry that I missed DP , I used to get abuse for Lynch voting DP every game , NOW can you see why ?
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Linus
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Re: Discworld Posgame Wrap-up

Post by Linus » Mon Sep 26, 2011 9:24 am

Feck wrote:
Linus wrote:
charlou wrote:Why did DP view as town?
Apparently because the seer wasn't informed when the view target was switched with someone else by the bus driver. Scum deserved the win (and would probably have won if the seer & bus driver had been vanilla town and vanilla scum, respectively), but I think having to wifom about bus driver impact on seer views is too much.
you cannot try to work around a bus driver until you know that there is one , It's like with the Don ...you have to go with Seer views up to the point where it becomes obvious that the Seer's views have been compromised. But that is why I mentioned that relying on the Seer to catch all the scum for you is a bad idea .

Team I'm sorry that I missed DP , I used to get abuse for Lynch voting DP every game , NOW can you see why ?
AFAICT, the usual is that the seer gets some indication that view target gets swapped. E.g., the seer says "view player A" and the GM replies "player B views as...".

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Athene
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Re: Discworld Posgame Wrap-up

Post by Athene » Mon Sep 26, 2011 9:24 am

Well done scum team.

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Discworld Posgame Wrap-up

Post by Don't Panic » Mon Sep 26, 2011 10:02 am

Writeboard:
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password: perry
Gawd wrote:»
And those Zumwalts are already useless, they can be taken out with an ICBM.
The world is a thing of utter inordinate complexity and richness and strangeness that is absolutely awesome. I mean the idea that such complexity can arise not only out of such simplicity, but probably absolutely out of nothing, is the most fabulous extraordinary idea. And once you get some kind of inkling of how that might have happened, it's just wonderful. And . . . the opportunity to spend 70 or 80 years of your life in such a universe is time well spent as far as I am concerned.
D.N.A.

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Re: Discworld Posgame Wrap-up

Post by r.c » Mon Sep 26, 2011 2:16 pm

Great game zigmen. :td: Good job scum.

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MattShizzle
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Re: Discworld Posgame Wrap-up

Post by MattShizzle » Mon Sep 26, 2011 2:45 pm

Note the 2 people I voted for were actually scum. This is why "generic" scum tells are useless. Better players don't give them no matter what and some of us (like me) give them either way.

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Re: Discworld Posgame Wrap-up

Post by Feck » Mon Sep 26, 2011 2:48 pm

MattShizzle wrote:Note the 2 people I voted for were actually scum. This is why "generic" scum tells are useless. Better players don't give them no matter what and some of us (like me) give them either way.
Scum tells would work ...if scum were not allowed to read them :sadcheer:
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Zigmen
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Re: Discworld Posgame Wrap-up

Post by Zigmen » Mon Sep 26, 2011 3:00 pm

A quick note from the GM regarding the endgame:

7 players remained and were able to carry 7.5 votes. Scum controlled 3 of those votes.
IOW, Not only did Town need to lynch a Scum to survive, they could not afford to have 1 Townie vote for any 1 Townie or else Scum could swoop in, place their votes along with that player and automatically win the game.

The best fix, as I saw it, would have been if this had been discussed and decision made to vote along with Athene for all players, with any dissenting voters placed on the hotplate for tomorrow.

This could have allowed Town to pull out a possible win.

Just my two cents.
~Three of a Perfect Pair~

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